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How China came to dominate mobile games – and how Western companies can compete | Opinion
Chinese mobile game firms are rapidly eating into overseas markets, and Western companies cannot hope to outmatch them on scale and speed – a different approach is needed
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Newzoo: More than half of PC revenue comes from games outside the Top 20
Top-performing titles continue to dominate on console spending despite shifts in PC market
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Xbox boss reportedly says Game Pass "has become too expensive for players"
Internal memo suggests that subscription service requires "a better value equation"
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Bloober Team expands leadership, as studio steps up to seven horror titles in active development
CEO says focus is "sustainable development, financial discipline, and long-term stability", not "reckless" growth that "solves problems through layoffs"
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TIGA: PC and console continue to drive UK games development
Exclusive: 46% of studios are focused on PC, while number of studios working on mobile drops 4.2%
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UK government begins rollout of £30m Games Growth Package
£28.5 million allocated through the UK Games fund, £1.5 million awarded to the London Games Festival over the next three years
Crimson Desert surpasses 5m copies globally | News-in-brief
Pearl Abyss' open-world action-adventure title launched on March 19, 2026
Newzoo: More than half of PC revenue comes from games outside the Top 20
Top-performing titles continue to dominate on console spending despite shifts in PC market
How China came to dominate mobile games – and how Western companies can compete | Opinion
Chinese mobile game firms are rapidly eating into overseas markets, and Western companies cannot hope to outmatch them on scale and speed – a different approach is needed
UK government begins rollout of £30m Games Growth Package
£28.5 million allocated through the UK Games fund, £1.5 million awarded to the London Games Festival over the next three years
TIGA: PC and console continue to drive UK games development
Exclusive: 46% of studios are focused on PC, while number of studios working on mobile drops 4.2%
Bloober Team expands leadership, as studio steps up to seven horror titles in active development
CEO says focus is "sustainable development, financial discipline, and long-term stability", not "reckless" growth that "solves problems through layoffs"
Xbox boss reportedly says Game Pass "has become too expensive for players"
Internal memo suggests that subscription service requires "a better value equation"
New conference for entertainment execs and leaders includes sessions from the MLB, Roblox, IGN Entertainment, Warner Bros. and Story Kitchen
"When it comes to safety, we do the right thing, because the well-being of our community is our highest priority"
Roblox unveils new subscription service Roblox Plus
Roblox says the new sub will "benefit the entire platform, including our creators"
Sources claims the shooter is "along the lines of Embark Studios' hit, but with Disney characters"
"People try to take the story of the video game and translate that into a movie – I don't think it really functions that way"
Sara Veal's framework for a more sustainable and supportive games industry
The GamesAid chair and member of Games London's Ensemble initiative on the processes, pitfalls and metrics behind improving studio culture
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How game storytelling needs to be done differently in VR
Coatsink's narrative director Jon Davies explains why immersive technology demands a different approach to in-game narrative
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With DEI cuts, mass layoffs and remote work tensions, psychological safety is at risk – here's how to support it, according to Metacore's Maria Törnroos
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How game studios can benefit from video game concerts
Soho Live CEO Gaetano Fazio gives insight into producing concerts, from adapting OSTs for a live performance, to booking musicians and general marketing strategies
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EA's four evergreen principles to keep your service games fresh
Head of operations Arjun Balaram encouraged India GDC attendees to be flexible with how they update their titles